Cape Gamblers
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Rage Spell

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Rage Spell Empty Rage Spell

Post by Warrbler Mon Jun 09, 2014 8:36 pm

Summary
The Rage Spell creates a translucent purple ring on the battlefield that boosts the movement speed and damage of any friendly units inside the ring. In the case of Healers, the Rage Spell increases their healing by a similar amount.
Offensive Strategy
The Rage Spell increases each individual unit's damage by a fixed percentage (which increases as the spell's level rises). Because of this, the spell is most effective when using it with high-damage Troops such as P.E.K.K.As and Dragons.
Although Healers deal no damage, they can take advantage of the spell as well, as it will cause them to heal faster (and reduce the need for Healing Spells while the Rage Spell is active).
The most effective placement of the Rage Spell is to position it approximately 3-4 squares toward where your Troops' next target will be; this will give your Troops the maximum amount of time inside the Rage Spell's area of effect as they destroy their current target and move to the next one. If you drop it directly under their feet, they will quickly move out of its range once they have finished with their current target.
The Rage Spell goes well with the Healing Spell, due to the fact that the Rage Spell makes Troops faster and stronger while healing them makes them much more durable as well.
Trivia
The level 5 Rage Spell can cause P.E.K.K.As to destroy a Town Hall within seconds.
When used on Heroes, they grow to about twice their original size.
Although the Healing Spell has the same effect that Healers produce, there is no Troop that enrages units like the Rage Spell.
The Rage Spell is substantially less effective when combined with Tier 1 and Tier 2 troops only, as they don't do much damage as compared to the Tier 3 troops. Your primary target should be your highest damage troops, and any Tier 1 and Tier 2 troops it happens to affect is simply extra damage.
The P.E.K.K.A is especially well-suited for the Rage Spell, as she normally moves and attacks quite slowly.
The Rage Spell's effects do not stack, even if multiple rage spells are used on the same location.

Radius Number of Pulses Time Between Pulses Boost Time Time to Create Spell Factory Level Required
5 tiles 60 0.3s 1s 45 minutes 3
Level Damage Boost Speed Boost Cost Elixir Upgrade Cost Elixir Upgrade Time Laboratory Level Required
1 130% 20 23,000 N/A N/A N/A
2 140% 22 25,000 450,000 2 days 3
3 150% 24 27,000 900,000 3 days 4
4 160% 26 30,000 1,800,000 5 days 5
5 170% 28 33,000 3,000,000 7 days 6

Warrbler

Posts : 15
Join date : 2014-05-19

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