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Healing Spell

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Healing Spell Empty Healing Spell

Post by Warrbler Mon Jun 09, 2014 8:33 pm

Summary
The Healing Spell is a spell that can be used in Raids.
It takes 30 minutes to create in the Spell Factory.
When placed it forms a stationary ring of healing on the ground.
Any friendly units within the ring will be healed (ground or air); it will even heal a Healer.
It lasts for a total of 12 seconds (40 healing 'pulses' every 0.3 seconds).
Offensive Strategy
A good strategy is to place the Healing Spell in front of your Meat Shields to create a longer distraction.
It can also be used for healing units such as Goblins while they attack Gold Storages and Elixir Storages.
Before you place a Healing Spell, make sure that your Units will stay inside the Spell's radius for as long as possible.
The Healing Spell goes well with the Rage Spell, due to the fact that the Rage Spell makes Troops faster and stronger while healing them makes them much more durable as well.
It is very effective when used with high-health and/or slow troops.

Radius Number of Pulses Time Between Pulses Time to Create Spell Factory Level Required
5 tiles 40 0.3s 30 minutes 2
Level Total Healing Healing per Pulse Cost Elixir Upgrade Cost Elixir Upgrade Time Laboratory Level Required
1 600 15 15,000 N/A N/A N/A
2 800 20 16,500 300,000 1 day 2
3 1,000 25 18,000 600,000 2 days 4
4 1,200 30 20,000 1,200,000 3 days 5
5 1,400 35 22,000 2,400,000 5 days 6
6 1,600 40 24,000 4,800,000 7 days 7

Warrbler

Posts : 15
Join date : 2014-05-19

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